Streaming
Media Market Industry Analysis, Integration Services, Segment Opportunities,
Strategies, and Forecasts,
2002-2007
www.wintergreenresearch.com
Streaming Media Used For Music and Entertainment
Internet Infrastructure Communication
Streaming Media Markets
Services Positioning, Managing High Growth
The
broad acceptance of the Internet is creating demand for a means of content
delivery over this type if transmission system. Internet media consumption is being driven by desires to
productively conduct business all over the world with less travel.
Recent events at the World Trade Center have accelerated demand for
sophisticated communication transmission.
Continuing
advances in broadband and wireless technology have greatly increased the
practicality and popularity of a number of new digital technical advances for
media delivery formats. Media
communications has moved the Internet closer to becoming a mass medium.
The
market for software and services for media delivery over the Internet is
relatively new, constantly changing and intensely competitive.
As media delivery evolves into a central component of the Internet
experience, more companies are entering the market for, and expending increasing
resources to develop, media delivery software and services.
Streaming
media software users preferred RealNetWorks by a wide margin in 2001.
In the beginning of 2002 there are 375 million streaming media users.
The streaming media software shipment market is expected to grow to over $800 million by 2007. Demand for streaming music and movies is a primary market driver. Markets are at $178.4 million in 2001, having fallen from the previous year.
MARKET STRATEGIES
FORECASTS TO 2007
As media delivery evolves into a central component of
the Internet experience, more companies are entering the market for, and
expending increasing resources to develop, media delivery software and
services.
CHECK OUT THESE KEY TOPICS
Time
To Market
Reducing
Overall System Costs
Advantages
Of Streaming Media
Key
Success Factors For Streaming Media Services Providers
Industry
by Industry Issues For Streaming Media Vendors
Strategies
Market
Positioning
Market
Growth Opportunities
End-To-End
Solutions
Market Forecasts
Worldwide Market Shares
Growth of User Base
Streaming Media Vendor Competitive
Positioning
Streaming Media Vendor Partnering
With Customers
Companies Profiled
Adero
Akamai
Anystream
Apple
Computer
AtomCast
Autodesk
Cable
& Wireless / Digital Island
Digital
Parcel Service
Destiny
Media Technologies
Equator
Technologies
Hitplay
Media
IBM
Inktomi
Microsoft
Penton
Media / Streaming Media
Seminarsource.Com
SGI
Speedera
Sun
Microsystems
Virage
REPORT
METHODOLOGY
This is the one-hundred
and first report in a series of market research reports that provide forecasts
in communications, telecommunications, the internet, computer, software, and
telephone equipment. The project
leaders take direct responsibility for writing and preparing each report.
They have significant experience preparing industry studies.
Forecasts are based on primary research and proprietary data bases. Forecasts reflect analysis of the market trends in the
segment and related segments. Unit
and dollar shipments are analyzed through consideration of dollar volume of
each market participation in the segment.
market share analysis includes conversations with key customers of
products, industry segment leaders, marketing directors, distributors, leading
market participants, and companies seeking to develop measurable market share.
Over 200 in depth interviews are conducted for each report with a broad
range of key participants and opinion leaders in the market segment.
Market share analysis prepared by WinterGreen Research is
useful to companies that have measurable market share in a particular segment.
A leading market share positions companies to help potential buyers make
a product or service purchase decision. Decisions
are frequently based on who the market share leaders are in a particular
segment. The study provides a base
to make a purchase decision based on market research analysis of markets.
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Independent professional research staff conducts the market share
analysis. Interviews, information
from distributors, interview information from leading industry authorities,
market participant company dollars of revenue, units shipped, and market trends
form the basis for analysis.
Quoting WinterGreen Research information and data can be done
after the purchase of the study.
YOU MUST HAVE THIS STUDY
EXECUTIVE SUMMARY STREAMING MEDIA
Streaming Media Executive Summary
Market Driving Forces
Streaming Media Software Server Market Forecasts
Streaming Media Services Market Forecasts
STREAMING MEDIA SEGMENTS MARKET DESCRIPTION
1. Streaming Media Market Description
1.1 Market Outlook 1-1
1.2 Media Streaming Market Categories
1.3 Professional, Broadcast-Quality Video Programs
1.4 Increased Use Of The Internet For Communication, Electronic Commerce, And Advertising
1.5 Need For Broadband Communications
1.5.1 Network Infrastructure And Transmission Methods
1.6 Distribution 1-8
1.7 Operating System Focus On Media Delivery
1.8 Media Hosting 1-11
1.9 Electronic Commerce And Subscription Services
1.10 Revenue Model
1.11 Personal Internet Access Devices
STREAMING MEDIA SEGMENT MARKET FORECASTS
2. Streaming Media Market Opportunities And Market Forecasts
2.1 Market Driving Forces
2.2 Internet
2.3 Streaming Media Market Shares
2.4 Streaming Media Users
2.5 Streaming Media Software Server Market Forecasts
2.6 Streaming Media Services Market Forecasts
2.7 Enterprise Use Of Streaming Media
2.7.1 Consumer Adoption Of Streaming Media Technologies
2.7.2 Streaming Server Solutions
2.7.3 Webcast Pricing
2.8 Streaming Media Jutebox
2.9 Streaming Media Regional Market Revenue Analysis
STREAMING MEDIA SEGMENT MARKET SHIFTS
3. Streaming Media Products
3.1 Real Player
3.1.1 Player Functions
3.1.2 Player Content
3.1.3 Servers
3.1.4 Producers And Shows
3.1.5 Video Editing Solutions
3.1.6 Quality Of Output Video
3.1.7 Versatility And Flexibility
3.1.8 Real Media File And Web Publishing Support
3.1.9 Wizards, Batch Mode
3.1.10 Web Media
3.1.11 Real System iQ
3.1.12 Proxy
3.1.13 RealJukebox 3-15
3.1.14 Real.com Games
3.1.15 Real Broadcast Network
3.1.16 GoldPass
3.2 Microsoft Windows Media Player
3.2.1 Companies Supporting Windows Media Player
3.2.2 Windows Media Player Key Features
3.2.3 Tools For Network Administrators
3.2.4 Benefits Of Windows Media Player
3.2.5 Microsoft Producer
3.2.6 Producing On-Demand Executive Broadcasts
3.2.7 Digital Music
3.2.8 Windows Media Technologies
3.2.9 Windows Media Technologies
3.2.10 Multi-Datarate Encoding
3.2.11 Intelligent Transmission
3.2.12 Authoring Content For Intelligent Streaming
3.2.13 Microsoft Streaming Media Solutions
3.2.14 Windows Media Format
3.3 Apple
3.3.1 iMovie
3.3.2 QuickTime 3-33
3.3.3 Adobe
3.4 Akamai
3.4.1 Broadcast Quality And Performance
3.4.2 Enterprise Streaming
3.4.3 Akamai Forum
3.4.4 Akamai Conference
3.5 Digital Island Streaming Media
3.5.1 Digital Island 2Way Web Services
3.5.2 Digital Island 2Way Web Customers
3.5.3 Digital Island 2Way Infrastructure Services
3.5.4 Digital Island Content Peering Strategy
3.5.5 Public Content Peering Strategy
3.5.6 Footprint Streaming Solutions
3.5.7 Digital Island Features And Benefits
3.5.8 Content Types
3.5.9 Preparation
3.5.10 Routing
3.5.11 Delivery
3.5.12 Open Architecture
3.5.13 Management Capabilities
3.5.14 Business Model
3.6 Speedera Streaming
3.6.1 Speedera Services
3.6.2 Key Benefits For E-Business
3.6.3 Speedera Streaming Service
3.6.4 Speedera Business Model
3.6.5 Streaming Media Supported
3.7 AnyStream
3.7.1 Agility Enterprise™ Encoding Platform
3.7.2 CDNs And ISPs Broadcast Business Model
3.7.3 Media Markup Language (MML)
3.8 Destiny Media Technologies
3.8.1 RadioDestiny™ Live Broadcasting
3.9 Media 100
3.9.1 Media 100 iFinish 4
3.9.2 iFinish 4 Powergrade Series
3.9.3 Cleaner 5 3-78
3.9.4 Cleaner EZ 3-79
3.9.5 Cleaner Live
3.9.6 Parallel Stream Processing Engine
3.9.7 Accelerated Media Processing System
3.9.8 Media 100 Cleaner Xl
3.9.9 Advanced Filtering Algorithms
3.9.10 Systems Designed Specifically For DV Shooters And Editors
3.10 Sorenson Broadcaster
3.10.1 Sorenson Broadcaster Key Features
3.10.2 Broadcaster And Media Cleaner Work Together
3.11 QDesign Music Codec
3.12 AtomCast
3.12.1 Atomcast Hosting Accounts
3.12.2 Web Hosting And Streaming
3.12.3 Media Encoding
3.12.4 Live Internet Radio
3.12.5 Streaming Live 1000 Or Simple 100
STREAMING MEDIA SEGMENT TECHNOLOGY ANALYSIS
4. Streaming Media Technology
4.1 MPE Downloading Digital Content
4.2 Open Standard For Internet Media Commerce
4.2.1 RealNetworks Open Standard For Internet Media Commerce
4.2.2 IBM Standards-Based Approach
4.3 Microsoft Intelligent Streaming
4.3.1 Intelligent Transmission
4.3.2 Authoring Content For Intelligent Streaming
4.4 Windows Media Technology Features
4.4.1 High-Quality Audio
4.4.2 Intelligent Streaming
4.4.3 Windows Media Technologies
4.5 Audio And Video On Demand
4.6 Digital Audio Formats
4.7 High-Clarity Audio Quality Broadest Range
4.8 Internet Access -- 1394
4.8.1 1394 Interface Logic
4.8.2 1394 Market Drivers
4.9 Video Compression Testing
4.9.1 eTesting Labs
STREAMING MEDIA SEGMENT COMPNAY PROFILES
5. Streaming Media Company Profiles
5.1 Adero
5.2 Akamai
5.2.1 Akamai Acquisitions
5.2.2 Akamai Focus
5.2.3 Algorithms 5-4
5.2.4 Internet Content Delivery
5.2.5 Akamai Products
5.2.6 FreeFlow Streaming
5.2.7 Akamai Revenue
5.2.8 Akamai Customer Base
5.2.9 Akamai Strategic Relationships
5.2.10 Akamai / Interwoven
5.2.11 Akamai Network
5.2.12 Akamai Network Positioning
5.3 Anystream
5.4 Apple Computer 5-17
5.4.1 Akamai Investment
5.4.2 Apple Revenue
5.5 AtomCast
5.6 Autodesk
5.6.1 Media 100 Revenue
5.6.2 Autodesk Acquires Media 100 Software
5.6.3 Media 100 5-22
5.7 Cable & Wireless / Digital Island
5.7.1 Cable & Wireless Acquisition Of Digital Island
5.7.2 Digital Island 2Way Web Services
5.7.3 Digital Island Revenue
5.7.4 1-Net / Digital Island Private Content Exchange (PCX) Program
5.7.5 Digital Island
5.7.6 Digital Island Customers And Partners
5.7.7 Digital Island Solution
5.7.8 Strategic Relationships
5.7.9 Digital Island Acquisitions
5.8 Digital Parcel Service
5.9 Destiny Media Technologies
5.10 Equator Technologies
5.11 Hitplay Media
5.12 IBM
5.12.1 IBM Global Services
5.13 Inktomi
5.13.1 Inktomi Network Products
5.13.2 Inktomi Portal Services: Search Solutions
5.13.3 Inktomi Portal Services: Commerce Engine
5.13.4 Inktomi Customers
5.14 Microsoft
5.14.1 Microsoft Windows Streaming MediaVideo 8
5.14.2 Microsoft Corporate Structure
5.14.3 Microsoft Content Providers
5.14.4 Microsoft Streaming Media Customers
5.14.5 Windows Streaming Media Technology Developer Strategies
5.14.6 Microsoft Streaming Media Positioning
5.14.7 Windows Streaming Media Technology
5.15 Penton Media / Streaming Media
5.16 RealNetworks
5.16.1 Single Universal Platform
5.16.2 Strategic Alliances
5.16.3 Products And Services
5.16.4 RealNetworks Revenue
5.16.5 RealNetworks RealOne
5.16.6 GoldPass Online Subscription Service
5.16.7 RealSystem Media Commerce
5.16.8 RealNetworks And Compaq
5.16.9 RealSystem IQ
5.17 Seminarsource.Com
5.18 SGI
5.19 Speedera
5.19.1 Speedera's Internet Solution: The Universal Delivery Network
5.20 Sun Microsystems 5-66
5.21 Virage
APPLICATIONS OF STREAMING MEDIA
6. Applications Of Streaming Media
6.1 Business Applications For Streaming
6.2 Enterprise Use Of Streaming Media
6.3 Mercedes-Benz USA
6.4 General Mills 6-3
6.5 Safeco Life & Investments
6.6 Unisys
6.7 Digital Island Supports Major League Baseball
6.7.1 MLB Advanced Media, LP
6.8 Digital Island Alliance with Dream Train Internet
6.9 Digital Island / Cisco Networking Academies
6.10 Digital Island / NetRadio
6.11 Digital Island / MP3.com
6.12 Digital Island / GameStop.com
List
of Tables and Figures
Table ES-1
Primary Competitive Factors In The Media Delivery Market
Table ES-2
Streaming Media Delivery Market Driving Forces
Figure ES-3 ES-4
Streaming Media Market Forecasts, Dollars, 2002-2007
Figure ES-4 ES-6
Global Streaming Media Services Forecasts, Dollars, 2002-2007
Table 1-1
Digital Video And Streaming Media Market Categories
Table 1-2
Professional Use Of Video Editing And Media Streaming
Table 1-3
Media Delivery Positioning
Table 1-4
Media Delivery Features
Table 1-5
Streaming Media Product Distribution And Bundling Target Markets
Table 2-1
Primary Competitive Factors In The Media Delivery Market
Table 2-2
Streaming Media Delivery Market Driving Forces
Table 2-3
Benefits of Streaming Media Systems
Figure 2-4
Streaming Media Software Shipments By Company, 2000
Figure 2-5
Streaming Media Software Shipments By Company, First Three Quarters 2001
Table 2-6
Streaming Media Market Shares, Dollars, 2000 and First Three Quarters of 2001
Figure 2-7
Streaming Media Users by Company, 2001
Table 2-8
Streaming Media Market Shares, Users, 2001
Figure 2-9
Streaming Media Market Forecasts, Dollars, 2002-2007
Table 2-10
Streaming Media Software License Market Forecasts, Dollars, 2002-2007
Figure 2-11
Global Streaming Media Services Forecasts, Dollars, 2002-2007
Table 2-12
Streaming Media Services Market Forecasts, Dollars, 2002-2007
Figure 2-13
Global Streaming Media Regional Segments, 2001
Table 2-14
Streaming Media Shipments by Region, Dollars and Percent, 2001
Table 3-1
Real Player Product Portfolio
Table 3-2
Real Player System Components
Table 3-3
RealPlayer Functions
Table 3-4
Windows Media Player Key Features
Table 3-5
Benefits of Windows Media Player
Table 3-6
Enterprise Deployment Pack For IT Professionals
Table 3-7
Types Of Digital Media Presentations Published Using Microsoft Tools
Table 3-8
Microsoft® Windows Media Technologies
Table 3-9
Windows Media Player Features
Table 3-10
Windows Media Formats
Table 3-11
Companies Supporting and/or Endorsing Apple QuickTime
Table 3-12
Akamai Family Of Streaming Media Applications
Table 3-13
Akamai Streaming Media Benefits
Table 3-14
Akamai End-To-End Streaming Functions
Table 3-15
Akamai End-To-End Streaming Benefits
Table 3-16
Akamai Forum Enterprise Interactive Solutions
Table 3-17
Digital Island Streaming Services
Table 3-18
Digital Island Streaming Features
Table 3-19
Digital Island Streaming Benefits
Table 3-20 59
Digital Island Streaming
Table 3-21
Digital Island Streaming Content Types
Table 3-22
Digital Island Footprint Routing
Table 3-23
Speedera Key Benefits For E-Business
Table 3-24
Speedera Streaming Services Target Markets
Table 3-25 67
Speedera Streaming
Table 3-26
The Agility Enterprise Encoding Platform Architecture
Table 3-27
Media 100 System Supports For Media Creation
Table 3-28
Cleaner EZ Formats Supported
Table 3-29
Cleaner EZ Features
Table 3-30
AtomCast Applications
Table 3-31
Streaming Features On AtomSimple Accounts
Table 4-1
Functions Of MPE
Table 4-2
Features Of MPE
Table 4-3
XMCL Initiative Supporters
Table 4-4
Digital Audio Formats
Table 4-5 4-22
1394 Market Driving Forces
Table 4-6 4-23
Selected 1394 Compliant Products
Table 5-1
Akamai Acquisitions
Table 5-2
Akamai Investments
Table 5-3
Akamai Streaming Content Forms
Table 5-4
Akamai Network Positioning
Table 5-5
Akamai Network Benefits
Table 5-6
Media 100 Target Customers
Table 5-7
Microsoft Rating Of Video Compression
Table 5-8
Microsoft Corporate Structure
Table 5-9
Platforms Group Responsibilities
Table 5-10
Microsoft Research Focus
Table 5-11
Improvements In WindowsMedia.com
Table 5-12
Selected Companies And Universities Using Microsoft Streaming Media
Table 5-13
Top Internet Sites And Consumers Use Of Windows Media Technologies
Table 5-14
Windows Media Technologies Key Enabler Technology
Table 5-15
Positioning Aspects Of Windows Media
Table 5-16
Uses And Benefits Of Streaming Media
Table 6-1
Enterprise Use Of Streaming Media
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